Flare Type


version 0.1.0
put the boss test room away so the game doesn't start with a broken boss fight with Hope. Fixed the bug where cheese hit during death animation would carry over to next life, added music. 

version 0.0.9
Removed random cheez drops from enemies; recovery was too difficult without powerups. 

version 0.0.8
Implemented Credits.
ice now dissipates after hitting twice.
balanced fire and soda against each other; fire deals more damage, soda has more range.  

version 0.0.7
Increased range on soda, and slightly increased damage. 
Fixed D stopping after midboss. 

version 0.0.6
Added joystick controls
Implemented second half of D with boss. 
Fixed some stuff I messed up in C. 

version 0.0.5

Fixed C Midboss not shooting
doubled C boss's hp
fixed missing tower in C
hopefully fixed B boss's claw moving after death this time. 

version 0.0.4

oss C is now always able to be damaged, simplified the scripting for it to not be a clusterfuck. 

version 0.0.3

fixed repeating sounds in A and C. 
Changed mushroom parts in B to destroy on contact with walls. 
Fixed B boss's claws moving during death animation
Changed all cactus in C to be hittable with ice and removed last one before boss. 
Test mode taken off of first half of D

Flare Type version 0.0.2

First half of D added in test mode. 